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Post by Tenchi on May 8, 2007 22:29:31 GMT -5
Please do not read if you want to be surprised on how I will act and all All my personal notes on how I will act in the (far) future will be kept here. No PEEKING.
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Post by Tenchi on May 8, 2007 22:47:53 GMT -5
Death by Deathnote.
Main Idea: I create so much drama as hell when Reicheru gets IMPRISONED.
Rationale: It provides cover that I have a deep and real relationship with Reicheru. Since our pair will be weak once one of the most informed and likeable member is gone. I will be a weaker person, but will be more determined to "find the spies" than ever. This will allow me to penetrate broken alliances later in the game.
Failure modes:
1. Reicheru gets exiled. I will not let this happen. So far we act on a big group and make wise decisions together.
2. Reicheru gets imprisoned early. I will have to talk to Jessica if this is needed. Or god forbid, that there is another set of Spies.
3. There is a huge voting block. This can happen, and if it does, then I may have to find a SURE way first of getting to break the voting block to get them to suspect each other.
4. I am gone. THIS WILL NOT HAPPEN AS LONG AS I'M INFORMED.
Notes:
There is NO WAY of overdoing this. After all, if the Spies would go after our tandem, they would go to the wiser and more informed person. All I have to do is post in the burg my most compelling letter telling the spies they should have taken me instead.
This will provide more sympathy than suspicion I believe. As the possibiltiy of a Spy breaking off a powerful pair is more likely than a Spy acting that he loved the person that was imprisoned.
This was based on Deathnote, a Japanese film where the one of the characters killed off his girlfriend to provide cover that he has the Deathnote. Once his plan was executed, he was invited to be a member of secret investigation team that wants to expose the Deathnote user. Of course, the investigation team was clueless that they have a spy in their midst.
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Post by Tenchi on May 8, 2007 23:12:22 GMT -5
Sure Final Three
Main Idea: This is a plan that will ensure that at least I will make it to the final three.
Jessica can play the role of an additional stray vote when needed. Or she could play her own strategy along with this.
Steps:
Final Seven/Nine - Craft the final five in such a way that there is a strong pair. This strong pair will NEVER vote for each other for some weird reason, whether that be a role or a strong friendship.
Crafting can be done via exiles and imprisonment. This should be done carefully that we have three scattered people and one pair.
Final Five - Critical moment.
Before imprisonment, convince the other two, the loose people that the only way to win is to exile one of the two people in that pair. If both of them make it to the final three, then we are doomed (obviously) since they will not vote for one another.
THEN IT CAN BE DONE TWO WAYS:
ONE (Less likely choice)
Imprison one of the loose people.
Tell the pair that you will be willing to vote with them. (Very difficult to do)
TWO
Imprison one of the tight guys.
Tell the other two that there is a huge chance that he sacrificed his ally to get sympathy (see Death by Deathnote above). Tell them it is a perfect cover for a spy this late in the game. After all, numbers is not the game anymore, but trust.
Failure modes:
1. Another tight pair comprises the top five. This is why crafting should be done. If this happens, I must find a SURE way of getting inside one alliance.
2. No such pair exists. In this case, this plan is unnecessary and will not work.
3. I am gone. THIS WILL NOT HAPPEN UNLESS I AM COMPLETELY INFORMED.
In any case, it is critical to form this strategy with one strong pair in mind and break the pair. Accuse that one of the members of the pair is a spy. And go all out. Remove any uncertainty from the floating members and campaign for the exile of the standing members of the pair.
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Post by Tenchi on May 14, 2007 19:43:41 GMT -5
I am a Gambler
Main Idea: At the near end of the game, if Jessica is around, to get people to vote with me, I whisk out the icing on the cake: "I am the Gambler and I'm damn sure those two are spies."
For this to work, Jessica must be in Final Five. There can be two ways to whisk this out:
Given we have Jess, Me, CitA, CitB and CitC
A. I tell CitA that CitB and CitC are spies. If CitA flls for it, we ensure a win.
However, this is risky since whipping out an ability when there are no spies caught is difficult.
B. I tell Cit A and Cit B that Jessica, along with CitC is a spy.
Although I expend Jessica, I will ensure my own position in the F3. If it works, I imprison CitA or CitB and go for the win.
However, this choice needs MORE manipulation since I have to do smooth talking for two rounds instead of one.
Failure Modes:
1. Jessica is gone before F5. This is going to be tough... but this strategy can still be used at F3. Although, a lot more manipulation is needed. Very risky if this happens.
2. Jessica doesn't want to be Exiled. If this is the case, I will be willing to sacrifice myself.
3. I am gone. No way!
Some excuses that I received "penalties" for Gambling wrongly:
A. Have Jessica accuse me. B. My time in Challenge One. C. Accuse myself.
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Post by Reicheru on Jun 15, 2007 18:40:03 GMT -5
My opinion of you just gets higher and higher Tenchi... this is awesome. And once again it reminds me of stuff I did as a spy. Absolutely riveting.
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Post by Tenchi on Jun 15, 2007 20:02:39 GMT -5
Thank you. Too bad these didn't fly since the new people got in. >< It really shook things up. I wonder if these will ever be used...?
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