Post by Judge Sam on Jun 23, 2007 17:27:10 GMT -5
I need your help on what is the best way to get rid of inactive players.
Beforehand though, I need you to see all the perspectives, not just the perspective of an awesomely active player. For example, two people could both be incredibly active and sign on AIM 2 hours a day. But because one has work at night and the other has school during the day, they'd never be online at the same time (except maybe around Exiles or Imprisonments). Neither is "inactive" despite them never meeting. You may have perceived people to be inactive when they were not.
Second, I need you to see it from the perspective of a player who is thinking about applying to Spies. Probably the worst reputation a game series can have is that it removes players from it for no reason. Pulling out inactives is an *extreme* last result and not something I think about doing unless completely necessary. I want all rules and guidelines for removal of inactive players posted before the game begins so I can follow it to the letter.
So, unless I'm missing something, there are three ways to remove an inactive player (each of which happened once in Spies 3!)
Just pull them out - Like Sujata, after they have not voted two or three times or just disappeared for about a week without any notice, I would just announce that they are no longer part of the game.
The good thing about this is the players are happy (if it is incredibly clear that the person is gone). The biggest problem with this is that it disrupts the game plan. Pulling out 2 people affects it some, but pulling out just 1 throws everything off. If I could pull out 2 inactives at once I probably would, but of course that rarely happens and I can't guess that someone will or will not go inactive weeks down the road.
Imprison them - I like this one. Spies should be imprisoning inactive type people anyway. Unfortunately I cannot grasp the perspective of spies when this happens so I must ask for their opinion. I might move this type of removal to go to the first inactive. I don't really think this is a big loss for the Spies or the game if this happens, but I could be wrong.
Exile them - This has been the standard way for most of the series. It has it's ups and downs. It's based in the "self-vote" penalty and Survivor-type voting systems. Some people suggested that if someone gets enough self-votes they should be removed AND another player who got the most 'real' Exile votes should be pulled out.
I don't know how I feel about this suggestion, as it has all of the problems of scenario 1 (me just pulling them out) plus a negative of removing someone else from the game. I understand how Citizens want to choose someone to get further evidence, but most of the times this has happened it's been Citizens they've been trying to Exile and actually receive a bonus in disguise by having them not go.
One of the biggest things about this I don't like has to do with Spies 2. In Spies 2 if we did what has been suggested - pull the inactive then and vote out the person with the most votes - both Rodney and Nicole would have been voted out really early. The idea of having those two quality players gone so quickly would have changed the game completely, and I'm not sure for the better. Making a decision that could cause something like that to happen isn't something I like thinking about. But that's just one side to it.
It really sucks that there has to be so much effort and thought of getting rid of people who put little effort or thought towards the game in the first place. But that's the facts of it.
Beforehand though, I need you to see all the perspectives, not just the perspective of an awesomely active player. For example, two people could both be incredibly active and sign on AIM 2 hours a day. But because one has work at night and the other has school during the day, they'd never be online at the same time (except maybe around Exiles or Imprisonments). Neither is "inactive" despite them never meeting. You may have perceived people to be inactive when they were not.
Second, I need you to see it from the perspective of a player who is thinking about applying to Spies. Probably the worst reputation a game series can have is that it removes players from it for no reason. Pulling out inactives is an *extreme* last result and not something I think about doing unless completely necessary. I want all rules and guidelines for removal of inactive players posted before the game begins so I can follow it to the letter.
So, unless I'm missing something, there are three ways to remove an inactive player (each of which happened once in Spies 3!)
Just pull them out - Like Sujata, after they have not voted two or three times or just disappeared for about a week without any notice, I would just announce that they are no longer part of the game.
The good thing about this is the players are happy (if it is incredibly clear that the person is gone). The biggest problem with this is that it disrupts the game plan. Pulling out 2 people affects it some, but pulling out just 1 throws everything off. If I could pull out 2 inactives at once I probably would, but of course that rarely happens and I can't guess that someone will or will not go inactive weeks down the road.
Imprison them - I like this one. Spies should be imprisoning inactive type people anyway. Unfortunately I cannot grasp the perspective of spies when this happens so I must ask for their opinion. I might move this type of removal to go to the first inactive. I don't really think this is a big loss for the Spies or the game if this happens, but I could be wrong.
Exile them - This has been the standard way for most of the series. It has it's ups and downs. It's based in the "self-vote" penalty and Survivor-type voting systems. Some people suggested that if someone gets enough self-votes they should be removed AND another player who got the most 'real' Exile votes should be pulled out.
I don't know how I feel about this suggestion, as it has all of the problems of scenario 1 (me just pulling them out) plus a negative of removing someone else from the game. I understand how Citizens want to choose someone to get further evidence, but most of the times this has happened it's been Citizens they've been trying to Exile and actually receive a bonus in disguise by having them not go.
One of the biggest things about this I don't like has to do with Spies 2. In Spies 2 if we did what has been suggested - pull the inactive then and vote out the person with the most votes - both Rodney and Nicole would have been voted out really early. The idea of having those two quality players gone so quickly would have changed the game completely, and I'm not sure for the better. Making a decision that could cause something like that to happen isn't something I like thinking about. But that's just one side to it.
It really sucks that there has to be so much effort and thought of getting rid of people who put little effort or thought towards the game in the first place. But that's the facts of it.