Post by Judge Sam on Jun 27, 2007 18:03:00 GMT -5
I've been thinking a lot about everything concerning Imprisonments in the game of Spies lately. The theory behind Exiles is pretty straight-forward. It is obvious why the game of Spies needs Exiles. Everybody is equally vulnerable at Exile. Exiles are kind of like Survivor votes, of course with a bunch of differences. The questions behind Exile is more along the lines of: "How do you avoid being Exiled? How should you vote? How should the group vote?" which are important questions but not ones I'm thinking about now.
What I'm thinking about is exactly what Imprisonments are, what the purpose of them is, and why we have them. Here are some questions I'm considering:
These are just some questions that come up when I think about it. I will admit that, at the moment, I have a pre-conceived bias against Imprisonments. It's not really because I get kicked out by mafia all the time either (actually that's a little of it). I just don't like the idea behind someone being eliminated - the worst thing that can happen to you in the game - based on such elusive, undefined, and random criteria.
What if there were only 2 semi-active Spies left and they picked you just because you came online in the afternoon and they came on late at night? What if they picked you as a "shock Imprisonment" just to throw people off? What if they picked you for no reason? I'm not saying my past Spies haven't had good reasons, I'm just saying tons of times people are thrown out of the game on random criteria.
Basically I feel if you are eliminated there should be a game reason you are eliminated. In many Imprisonments I feel it is basically a random type selection - these people could not do anything to prevent themselves from being eliminated. It also could have easily been another person. Obviously there's a lot of out-of-your-control aspect in large parts of the game, but there are still many strategies and gameplans you can enact to keep yourself safe. I don't really feel there is with Imprisonments (sometimes).
That is except for later Imprisonments, say after Episode 4 or 5 when Spies start Imprisoning confirmed people. That I don't mind, because although these people are active and valuable people, they became confirmed usually of their own accord and could have prevented it. Plus these people need to go or the Spies have absolutely no chance of winning. (the game ends when 'confirmed' people have a majority). So at this point it is very much a tug of war and for the game to remain competitive, confirmed Citizens would have to go.
Even then, it's not a science. However, I have seen lots of people successfully enact strategies that prevent them from being Imprisoned which gives me lots of hope that some strategy is involved.
Despite the fact that only 4 actual Imprisonments took place, the threat of possibly being Imprisoned gigantically changed this game. I think just the threat of it through 50% of rationality, logical strategies, working towards a group win, and all that other good stuff out the window. That probably has an equal or greater effect than just the elimination aspect of it.
So yeah, that's a lot of my thoughts, not a lot of answers lol. It's just what I'm thinking, I like thinking about stuff like this, if you do too add your thoughts.
What I'm thinking about is exactly what Imprisonments are, what the purpose of them is, and why we have them. Here are some questions I'm considering:
What is the intended purpose of Imprisonments in the game of Spies?
How does the threat of Imprisonment affect how the game is played by Citizens? Is this positive or negative? Necessary or unnecessary?
Is it fair for someone to be eliminated via Imprisonment?
What is the correct ratio of Imprisonments to Exiles? What affect does more or less Imprisonments than 1:1 have on the game?
How does the intent and execution of Imprisonment change throughout the game?
These are just some questions that come up when I think about it. I will admit that, at the moment, I have a pre-conceived bias against Imprisonments. It's not really because I get kicked out by mafia all the time either (actually that's a little of it). I just don't like the idea behind someone being eliminated - the worst thing that can happen to you in the game - based on such elusive, undefined, and random criteria.
What if there were only 2 semi-active Spies left and they picked you just because you came online in the afternoon and they came on late at night? What if they picked you as a "shock Imprisonment" just to throw people off? What if they picked you for no reason? I'm not saying my past Spies haven't had good reasons, I'm just saying tons of times people are thrown out of the game on random criteria.
Basically I feel if you are eliminated there should be a game reason you are eliminated. In many Imprisonments I feel it is basically a random type selection - these people could not do anything to prevent themselves from being eliminated. It also could have easily been another person. Obviously there's a lot of out-of-your-control aspect in large parts of the game, but there are still many strategies and gameplans you can enact to keep yourself safe. I don't really feel there is with Imprisonments (sometimes).
That is except for later Imprisonments, say after Episode 4 or 5 when Spies start Imprisoning confirmed people. That I don't mind, because although these people are active and valuable people, they became confirmed usually of their own accord and could have prevented it. Plus these people need to go or the Spies have absolutely no chance of winning. (the game ends when 'confirmed' people have a majority). So at this point it is very much a tug of war and for the game to remain competitive, confirmed Citizens would have to go.
Even then, it's not a science. However, I have seen lots of people successfully enact strategies that prevent them from being Imprisoned which gives me lots of hope that some strategy is involved.
Despite the fact that only 4 actual Imprisonments took place, the threat of possibly being Imprisoned gigantically changed this game. I think just the threat of it through 50% of rationality, logical strategies, working towards a group win, and all that other good stuff out the window. That probably has an equal or greater effect than just the elimination aspect of it.
So yeah, that's a lot of my thoughts, not a lot of answers lol. It's just what I'm thinking, I like thinking about stuff like this, if you do too add your thoughts.